A new semester has begun here at the Maryland Institute of Technology for the Humanities (MITH). With it brings news of collaborative projects, successful workshops we’ve attended and hosted, and the fun always had in the daily life of MITH. The MITH Monitor is available in hard copy and digital . . .
Romantic Circles
Romantic Circles is a refereed scholarly Website devoted to the study of Romantic-period literature and culture. It is published by the University of...
Dickinson Electronic Archives
The Dickinson Electronic Archives (DEA) is a website devoted to the study of Emily Dickinson, her writing practices, writings directly influencing her work, and critical and creative...
The Documentation and Preservation of Dance
The Documentation and Preservation of Dance project brings together an interdisciplinary team from MITH, the Advanced Computing Center for the Arts and Design (ACCAD) at Ohio State...
Visual Accent & Dialect Archive
The Visual Accent & Dialect Archive (VADA) is an archive of video clips from around the world, providing both aural and visual information about a dialect or accent. Other academic...
Shelley-Godwin Archive
The Shelley-Godwin Archive draws primarily from the Bodleian Library, Oxford, and the Carl H. Pforzheimer Collection of Shelley and His Circle at NYPL, which together hold an estimated...
Deena Larsen Collection Temporarily Down
The Deena Larsen Collection website is temporarily down. We are working to get it back up and running. Thanks for your patience! Check back here and follow @UMD_MITH for updates.
Thinking about the End Product
Since my last post, I have been working on a grant application. This has afforded the opportunity of some stock taking. I’ve also had some very helpful conversations with scholars in the field: Juan Garcés and Matt Munson in Hebrew Biblical Studies, Tim Finney in New Testament and Desmond Schmidt . . .
THATCamp Games: Maryland Is For Gamers
THATCamp Games, last weekend’s four-day unconference on digital humanities and gaming, had its origin in a packed “humanities gaming” catch-all session at THATCamp Prime 2011, where we quickly realized that “games” was too broad a topic for a single session. THATCamp Games brought together members of the games industry, games . . .
