MITH ProjectText-Image Linking Environment

The Text-Image Linking Environment (TILE) is a web-based tool for creating and editing image-based electronic editions and digital archives of humanities texts.

MITH ProjectVisual Accent and Dialect Archive

The Visual Accent & Dialect Archive (VADA) is an archive of video clips from around the world, providing both aural and visual information about an accent or dialogue.

MITH ProjectShelley-Godwin Archive

A digital resource comprising works of Mary Wollstonecraft, William Godwin, Percy Bysshe Shelley and Mary Wollstonecraft Shelley. These manuscripts and early editions will be made freely available to the public through an innovative framework constituting a new model of best practice for research libraries.

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Research & Projects

Events & Community

Spring MITH Monitor Hot Off the Press!

A new semester has begun here at the Maryland Institute of Technology for the Humanities (MITH). With it brings news of collaborative projects, successful workshops we’ve attended and hosted, and the fun always had in the daily life of MITH. The MITH Monitor is available in hard copy and digital . . .


Deena Larsen Collection Temporarily Down

The Deena Larsen Collection website is temporarily down. We are working to get it back up and running. Thanks for your patience! Check back here and follow @UMD_MITH for updates.


Thinking about the End Product

Since my last post, I have been working on a grant application. This has afforded the opportunity of some stock taking. I’ve also had some very helpful conversations with scholars in the field: Juan Garcés and Matt Munson in Hebrew Biblical Studies, Tim Finney in New Testament and Desmond Schmidt . . .


THATCamp Games: Maryland Is For Gamers

THATCamp Games, last weekend’s four-day unconference on digital humanities and gaming, had its origin in a packed “humanities gaming” catch-all session at THATCamp Prime 2011, where we quickly realized that “games” was too broad a topic for a single session. THATCamp Games brought together members of the games industry, games . . .